Our mission is to help people improve the quality of their lives with wearable technologies. We are expertly-trained engineers, pioneers of wearable computing, and design.
Passive Tactile Stimulation Gloves are the product of years of cutting-edge research. They are the first of their kind, created to investigate and develop this gentle, non-invasive mode of vibrotactile stimulation for learning, rehearsal, and quality-of-life improvements.
Caitlyn is a postdoctoral fellow with the National Institutes of Health (NIH). She holds a Ph.D. in Computing, during which she reported new methods of haptic training and therapeutic stimulation to reduce disability after brain injury. Caitlyn was trained in clinical research at Stanford University, where she currently conducts her research. She has been working with disabled communities her entire life and has chosen to devote her career to developing new technologies that enhance quality of life and improve health outcomes. "Knowing that I can help people is the reason I get out of bed in the morning. I am so glad to have found my passion and I love interacting with survivors and their families."
Thad Starner is a wearable computing pioneer, having worn a computer with a head-up display in his daily life since 1993. Dr. Starner is a Professor of Computing at Georgia Tech and was a Technical Lead on Google Glass. He is a founder of the annual ACM International Symposium on Wearable Computers, now in its 24th year. Dr. Starner has produced over 500 papers and presentations on his research and has 93 issued United States utility patents. He was elected to the CHI Academy in 2017 and is always looking for a good game of table tennis.
Celeste is a researcher at the University of Hamburg, with degrees in Human-Computer Interaction (MS) and Materials Science and Engineering (BS) from the Georgia Tech. Her research focuses on recording and analyzing biosignals to gain better understanding of human behaviors and mental processes relied on in performance of everyday activities, with the intent to improve personalized intelligent agents integrated in mobile, wearable, and other technologies that can improve how we learn and interact with the world.